This 3D Assets for Games Course dives into the actual production workflow for game and production studios. We won't just focus on creating a 3D asset; we'll cover the entire studio process to save time and quality!
In this fundamental Sculpting the Facial Features in ZBrush series, you'll master the art of sculpting key facial features: the eyes, nose, ears, and mouth,...
In the Creating Realistic Fabric and Clothing for Games 3-hour workshop, Ayashen will create a realistic Viking tunic with a hat, fabric theory, fibers, how they are made, interact, and damage.
In “Concept Sculpting for Film and Games,” you will learn how to transform a basic mesh into a finer concept sculpture that can be used in both films and games.