FREE Download Creating Advanced Trim Sheet Textures for Games by Udemy
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Learn how to create Trim Sheet Textures for games based on the concept of Stas Yurev over 14.5 hours.
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MP4 |
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Here, you can plunge into the world of professional environment art and skillfully learn how to create Trim Sheet Textures for games based on the concept of Stas Yurev over 14.5 hours. In terms of feedback and repetition, using the assets designed by the teacher for the blocks out, a total of 5 hours detailing most areas of the process, from planning a new project and block out creation to using Unreal Engine 5 for the final presentation.
Tools and Software:
In this course, we’ll harness the power of industry-standard software to bring our vision to life:
Maya 2022: Rendering and 3D modeling at the highest accuracy and a swift pace.
Substance 3D Painter: For finer details, by which the texture and material of a structural component can be constructed.
Unreal 5: Our platform of development and the final environment presentation.
Marmoset Toolbag 4: When it comes to baking, Marmoset Toolbag 4 has the following functionalities ensuring output quality.
Photoshop: For long-range vision, further definition, and more detailed enhancements of patterns.
Overview of Trim Sheet Textures Course :
Introduction and Planning: We will begin with the basics, and we will proceed only after setting our key environmental plan, grounded in Stas Yurev’s concept drawing.
Blockout Creation: Understand how to map out your idea in a 3D space and create a block out of your setting. This forms the structure of your environment.
Trim Sheet Creation: Immerse yourself in the middle of the course as we expand on complex trim sheets. This is a combination of Maya and Substance Painter, and it allows for detailed work and versatility.
Final Asset Creation and UV Unwrapping: Final touches on your block-out models before they meet the trim sheet of your design. It will also explain how to utilize UV unwrapping to get the best utilization of texture.
Unreal Engine Environment Setup: Switch to the new generation of Unreal Engine 5, positioning on the environment and actors import for the subsequent fine-tuning.
Lighting and Post-Effects: This workshop will tackle concerns about interior lighting, using light in diverse ways to create a given mood or scene. We will also discuss post-processing effects to enhance mode productions for all networks.
Texture Balancing and Scene Polish: Adjust your trim sheet textures to blend well with the environment to give the overall look an aesthetic one. However, it is also important to make some improvements that would enhance the scene and make its quality as high as possible.
Skill Level and Prerequisites.
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