FREE Download Creating Complex Materials for Games by The Gnomon Workshop
FREE
In this 3.5-hour workshop, Kat Tamburello, Senior Texture Artist at ID Software, shows you how to Creating Complex Materials for Games in Substance Designer.
In this 3.5-hour workshop, Kat Tamburello, Senior Texture Artist at ID Software, shows you how to Creating Complex Materials for Games in Substance Designer. This tutorial is a perfect introduction or refresher for beginning or intermediate users, teaching you a complex material that can easily generate variations to help you with your projects.
If you want to learn how to create awesome-looking material in Substance Designer, this workshop lays the foundation to become a substance master in game development. Kat starts by explaining the need to get proper references and plan a material graph so that you’d be on the right path. Next, you will learn to create dirt and cobblestones and then build the base of the material. All this and more is covered to help you get professional results: key technical concepts including height scale, texel density and maintaining consistent scale from project to project.
With the foundation in place, we start separating single elements such as “flowers, rocks, and sticks” and then scatter over the material, using the **Shape Splatter node**. Additional realism looks great on your designs, which you can achieve by using these techniques.
The workshop finishes with a detailed exploration of parameters, allowing you to quickly generate many different elements of material variation based on one project. Are you a fresh face, or do you want to streamline your skills? This tutorial gives you quality tools and knowledge to make diverse, high-quality things for your games.
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