Download Ultimate Weapons Masterclass by FlippedNormals
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Learn How to Expand Your Game Art Potential with the Ultimate Weapons Masterclass NOW
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MP4, Project Files |
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Experience the best start-to-end course for becoming a professional game artist with the Ultimate Weapons Masterclass! Learn what is required to produce AAA-quality weapons in a manner consistent with the tools and processes used in Triple-A game titles. Upgrade your prop portfolio with elegant, superior-quality props that display your talents.
Fundamentally, it applies the aesthetics and techniques most commonly seen in AAA games.
You can learn how to do it by knowing how professional prop artists create sophisticated, high-quality weapons for AAA games. The course will reveal how to make a complex surface model using 3ds Max, sculpt a high-poly version using ZBrush, generate reasonable UV maps, and texture baking in Substance Painter. Thus, display your creations using high-quality, photo-realistic visualizations in Marmoset Toolbag 4.
Meet Your Instructor
Im Ultimate Weapons Masterclass will be taught by Emiel Sleegers, a senior environment artist and professional with extensive experience within the AAA industry. Emiel has worked on some of the industry’s leading titles, including The Division 2, developed at Ubisoft, and Forza Horizon 3 at Playground Games. He remains an Environmental and material artist.
Skill Level
The main part of this masterclass is aimed at high-intermediate and advanced 3D artists who already possess knowledge of modeling, texturing, and rendering.
Week 1: Reference Analysis & Initial Body Blocking
Let’s start with the first set of images as a reference to see how the rifle was designed. Next, we will arrange to work on the generation of the most simple mesh of the low-poly body and also on the use of boxes and splines to generate 3D, as well as several modifiers.
Week 2: Further Development of The Low Poly Body
Drawing from the previous assignment, the next step when using the low-poly body is to concentrate on the relative sizes and placement of each rifle element.
Week 3 : High Poly Body Creation
Next week, we will add details to obtain a high-poly model from the low-poly model we have. Before you, you’ll know how to model using hard surface techniques in 3ds Max and ZBrush, making changes in minutes with detail added to your model.
Week 4: Part 3 Hand Grip and Other Components
As you progress through the hand grip, we will be done with the modeling phase by adding the complicated details to the rifle. This entails intense plane modeling, particularly for complicated compositions of the piece, as well as comprehensive making of high and low polygons.
Week 5: UV Mapping & Baking
Begin UV mapping, where you will be taught how to unwrap your model and manage the texel density and packing. The last activity of the week is baking the model with the help of Marmoset Toolbag 4.
Week 6: Texturing
Take a closer look at the possibilities of texturing within Substance Painter: basic configurations of the material and mask, projection painting onto the mask, and adding dirt and dust to the model.
Lesson 1: Scene Setup & Final Polish
In your last visualization scene, go to the Marmoset Toolbag 4 program. Pay attention to how the textures are refined, and try learning more about creating a better appearance for the rifle in the final render.
Week 8: Bonus – Section I: Creating Attachments
In addition, the additional Rifle Attachments that can be made from what one has learned in the masterclass include scopes, hand grips, and laser sights to improve the general outlook of the model.
Sergio –
That is really what i want! Special thanks CG Club!
Store manager Alex –
Your welcome!