FREE Download What are Normals Course by Udemy

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What are Normals is an Amazing course dedicated to teaching about Normal Maps and their importance in 3D art. It consists of lessons independent of the topic or software you will use.

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MP4, FBX

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Description

What are Normals is an Amazing course dedicated to teaching about Normal Maps and their importance in 3D art. It consists of a series of lessons independent of the topic or software you will use.

What are Normals? 

  • We formally meet Normals and describe their purpose as fundamental elements of surface topology.

 

The Function of Normals:

  • What are Normals?
  • What the Normals Do?!
  • Employment of Normals
  • Origination of Normals
  • Employment of Normals for Random Activities
  • Employment of Normals for Other Purposes

 

The following preview provides a brief overview of what is to be covered in the
Learn how it is possible to change the surface appearance just by changing the Normals.

How Projection Works:

Find out how Normals succeed in using geometrical patterns so that they create more detailed projections on flat planes.

This chapter, ‘Texture Baking Basics, ‘ is part of the study of post-processing methods used in game development.
We’re back to baking high-polygon models into textures and applying that knowledge to decide on and solve the most projection problems.

This chapter will be very beneficial for readers who are not fully conversant with tangent space normals. It gives a brief overview of the subject and provides the necessary equations for this book.
Save on creating tangent space Normals and their purpose as part of 3D workflows, pointing out that the Normal is a vector placed in the tangent space.

Fixing of Warped Normal Map Bakes:
Find out how low-polygon Norms interfere with high-polygon detail projections and what warping scenarios it can lead to.

Clean Normal Map Baking with Support Edges:
Practical application of the learned concepts involves baking a clean normal map using support edges.

When it comes to normal map blending, nothing is straightforward, so expect more in Chapter 8 of this book.
Discover a new method of normal map baking in which two projection methods are combined to provide the best results.

This is mainly because this seemed to be the logical workflow progression from the previous chapters, which were

 

Blending Normals in Maya and Blender:
Consequently, we apply the normal map blending technique in both Maya and Blender and prove that the approach is effective regardless of the software, creating a sense of program-agnosticness of these methods.

 

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